Synodiporia Skills
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Canon Dungeons and Dragons Skills
Over here.
Equivalent Skills
-SOMATIC CONDITIONING
The ability to duplicate the physical abilities of the Conditioned. This includes superb balance and reflexes, the ability to use one’s muscles to their fullest extent, conscious control of breathing, and even the ability to suppress or encourage the release of adrenaline within the body.
Arcana
-LOVERS
-ALLURE THE SENSES
Once a week, for one hour/Favor Skill, appear interesting or attractive to the target of your choice. This skill does not guarantee any particular response, only draws attention and assists in creating a positive impression.
-TIES THAT BIND
Once a week, for one hour per Favor Skill possessed, create an empathic link between two characters who share a close relationship so that every spell, emotion, injury, or effect which targets one of them affects both of them.
Liminal Skills
-EXTRALIMINAL GRAVITY
The ability to apply the rules of gravity as it affects your person mimic the rules in Liminal Space - you may choose any nearby surface at any angle to represent "down", but may not change the strength of gravity or affect the gravity of any other person or object.
-INTRA-LIMINAL SKILLS
The ability to access Liminal Space skills in Shadow, Dream, and Dungeon spaces where they would typically be nonfunctional.
-LIMINAL BUBBLE
Once every day, for a duration of twelve hours, make a small area of Liminal Space (five-foot diameter per Liminal Skill possessed) which does not have any undesired intrusive or disturbing features (fire, loud noises, status effects, liminal creatures).
-LIMINAL MANIPULATION II
The ability to add or subtract unreal items of up to fifty pounds while within liminal space - furniture, small animals, nourishing food, etc. Can create items which rely on power or create complex moving parts.
-LIMINAL PERMANENCE
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator.
-LIMINAL POWER
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace). Requires any three other Liminal Skills.
-PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).
Psychic Skills
-PSYCHIC DETECTION
Detect the location or absence of any Traveler you name within a quarter mile, whether Investigator or Infiltrator.
-PSYCHIC PROTECTION I
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network. Requires one other telepathic skill.
-ROOM CREATION II
The ability to shape and create one standard house’s worth of interior space within Liminal Space (2500 square feet/~230 square meters). Mostly used to make personal homes, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 50 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation).
-SENSORY EAVESDROPPING
The ability to tap into another Traveler’s sensory impressions (with permission).
-SENSORY LIVESTREAMING
The ability to project your sensory impressions across the telepathic network. OOCly: this allows you to make audiovisual posts.
Trained Skills
-CANTRIPS I & 2
Jaunt Skills
Haunted Isle
-UNARMED COMBAT
Hapkido Style
Pogemon
-POGEMON PARTNER
Borrighad
-POGMENTATION
Borrighad+
OTHER
-PRINCE OF VOID
The power to destroy void, and destroy using void.